![]() ![]() That actor with ID 1 is receiving a VAGINAL sex category interaction from the actor with ID 0. On the image, inside the light-blue actor with ID 0, yellow section refers to an actor with ID 1. If you want to add more receiving actors just copy this section underneath it and set the 'receiving_actor_id’ that corresponds to the actor 'actor_id’ that should be receiving set interaction. The type of interaction the actor has with other actors is set in that yellow section. When an actor in the light-blue section is doing an interaction, that actor can interact with other actors in that interaction. They contain all information about the actors that are receiving an interaction from the actor in the light-blue section. Yellow Outlineįocus on the yellow outlines presented on the image, these are actor interactions. The first actor should always start with ID “0” (zero) and continue by increments of one. When you’re adding more actors make sure to give them unique 'actor_id’ highlighted with light-blue. If you want to add/remove actors in the animation (for solo, threesome, foursome or more) just copy/remove the whole light-blue section. Every entry in a list is contained between the tags. They contain all information about the actors and actor interactions in the animation.Īctors are inside the “animation_actors_list” field which represents a list. Light-Blue Outlineįocus on the light-blue outlines presented on the image, these are actors. If you want to add another animation to the file, select the whole purple section and copy it underneath the existing one. It contains all information about the animation, actors, actor interactions, and events.Īs every entry in a list, an animation is contained between the tags. > 3.2. Purple Outlineįocus on the purple outline presented on the image, this is all of the data of a single animation. It contains the file name and numerical ID that is required for it to work. Keep in mind that this image is not always fully up to date, it’s just representing the idea of the file structure.įocus on the red outline presented on the image, this is the file header. Replace the '0000000000000000’ at the end of the XML Template file name with copied FNV 64 value. Recommended naming: “YOUR_NAME:WickedWhimsAnimations”, example: 'TURBODRIVER:WickedWhimsAnimations’.Ĭopy the FNV 64 field without the '0x’ prefix. ![]() Type in the name of your package and make sure it contains your name. Optionally you can use the Sims4Studio Hash Generator. To get three of these values we will be using the 'Modding Toolbox’, so open it. To setup everything, we need a plain package name, a hexadecimal hash of that name and a decimal hash of that name. Once you're done configuring your XML file, consider validating it: If you don’t own any coloring text editor, try one out: Modding Toolbox - Download (or use Hash Generator in Sims4Studio).Uncommented Template - Download (Open -> Right Click -> Save as…).Commented Template - Download (Open -> Right Click -> Save as…).Commented one is recommended for beginners. Download a template & tools Pick one of the templates. If you want to know how to create packages with animations, check the 'Creating WickedWhims Animations Package ’ tutorial.ġ. If you want to know how to create animations check the ‘ Creating Basic Animations In Blender’ tutorial and ' Converting Blender Animations to Clips’. This tutorial will explain to you how to setup the WickedWhims Animations XML Tuning file. ![]()
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